Heraldic Beast Leo
EARTH 4

Heraldic Beast Leo

  • Archetype:
  • Heraldic

  • ATK:
  • 2000

  • DEF:
  • 1000

  • View:
  • 3027




During the End Phase of the turn this card was Normal Summoned: Destroy this card. When this card is sent to the Graveyard: Add 1 "Heraldic Beast" monster from your Deck to your hand, except "Heraldic Beast Leo". You can only use this effect of "Heraldic Beast Leo" once per turn.




 
 
AI Power Analysis
Searcher/TutorConfidence: Medium
61± 8/ 100
Power Score
Intrinsic 59
Deck 62

Heraldic Beast Leo — Power Evaluation

Final Score: 61 ± 8 · Confidence: Medium

  • Intrinsic: 59 · Deck: 62 · Meta: provisional
  • Primary role: Searcher/Tutor · Secondary: Material body

Why it scores here

Heraldic Beast Leo's value is a one-for-one graveyard search: it must be Normal Summoned, is destroyed in the End Phase, and then adds a non-Leo Heraldic Beast from the Deck to hand. Its 2000 ATK earns nothing, and the 400-deck presence is consistent use across several homes rather than proof of intrinsic strength (guardrail 3). Without combo or guide evidence, the conversion score stays at a modest midpoint.

Axis scores

Axis Score Evidence
Accessibility 70 Normal Summonable from hand and present in all 400 sampled decks at an average of 2.02 copies, but it is a consumable that must be Normal Summoned first (observed deck stats plus text, inference).
Combo & Conversion 55 The card returns one Heraldic Beast monster per use and has no recorded combo boards to confirm a larger line (text-only inference, since combos_evidence has 0 appearances).
Resource Economy 55 The card trades itself plus a Normal Summon for one search, which is roughly card-neutral and uses a Normal Summon (verified from text, inference on net value).
Effect & Interaction 5 The card has no negation, removal, or disruption effect of its own (verified from text).
Material Utility 50 A Level 4 EARTH Beast is a generic material body, but it is destroyed in the End Phase and so is usable as material only within its own turn (verified from text, inference on usability).
Resilience & Flexibility 35 The search is a single once-per-turn graveyard trigger that can be interrupted by monster-effect negation, and it leaves no lasting body on board (verified from text, inference on interaction).
Deck-Building Efficiency 70 It is a Level 4 non-garnet monster with a 3-copy cap, and it runs at about two copies across 25 archetypes, so it is cheap to include (observed deck stats, inference on slot cost).

Calculation

Weight profile: Searcher/Tutor only (no secondary blend applied to the weight profile). Intrinsic ≈ 59, Deck ≈ 62, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Graveyard-triggered Heraldic Beast search gives repeatable access to the archetype's engine pieces
  • Normal Summon plus End Phase self-destruction is a cheap, predictable way to fuel the search
  • Present across 25 archetypes at about two copies, so it fits many homes

Weaknesses

  • Self-destruction means the body leaves the field immediately and gives no lasting board presence
  • Search returns a non-Leo Heraldic Beast only, so its value depends on that archetype's other pieces
  • The card needs to be Normal Summoned, so it is weak when the Normal Summon is spent elsewhere

Counters / choke points

  • Monster-effect negation on the graveyard trigger (inference from the text, not from combo evidence)
  • Hand-trap or Deck-search disruption that stops the Normal Summon from happening (inference)

Best use

Graveyard-triggered Heraldic Beast searcher that converts a Normal Summon into a second Heraldic Beast. Decks: Heraldic, Ryzeal, Seventh Emperors, Nemeses, Mulcharmy. Suggested copies: 2.

Evidence & gaps

  • Verified: Normal Summon then mandatory End Phase self-destruction, from card text; Graveyard send adds one non-Leo Heraldic Beast monster from Deck to hand, from card text; Once per turn restriction applies to the search, from card text; Present in 400 of 400 sampled decks, average 2.02 copies, from deck evidence
  • Observed: Appears in 25 distinct archetypes across the sample; Gameplay split is roughly 40% / 40% / 20% across three gameplay types; Partner decks include Heraldic Beast Stad Whale and Number 18: Heraldry Patriarch at 97-98%
  • Inferred: Primary role is Searcher/Tutor because the value is the graveyard search; Net card advantage is roughly neutral because the card trades itself for one search; Material value is limited to its own turn because it is destroyed in the End Phase
  • Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no banlist token, assumed 3 copies (unlimited) no usage statistics (StatisticsCard) for archetype inclusion, inferred from the deck sample only











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